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[GameMaker] Turn Based Strategy Super Hero Edition [#1] Pseudo Hex Grid

admin by admin
July 6, 2020
in Game
14
[GameMaker] Turn Based Strategy Super Hero Edition [#1] Pseudo Hex Grid



Enjoy strange theories and mysteries? Please consider giving my second channel a try! 🙂

We kick off a new turn based strategy series involving Marvel & DC characters! With a pseudo styled hex grid.

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If you feel that you have learned something or if you just happened to enjoy this video then feel free to subscribe, leave a like and a comment! It helps me out a lot 🙂

If there are any topics you’d like me to cover of Gamemaker feel free to leave a comment below.

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Comments 14

  1. Kiria Kurono says:
    2 years ago

    You're amazing, please don't stop!

    Reply
  2. Croyal Beerman says:
    2 years ago

    I know this thread is old. But I was wondering how do you get a hex based grid to work on game maker? I was trying to make something along the lines of Civ. Thank you

    Reply
  3. Prasanth Sundaram says:
    2 years ago

    Why did you use timeline? You could have simply used finite state machines to the parent and could have added a floating state.

    Reply
  4. Robert Zed says:
    2 years ago

    Hey, i like your tutorials, just a bit of advice to make it easier to follow along;
    please finish one idea at a time. You jump back and forth between setting up your state machine and working out your character animation. It would be much easier to follow if you started and completed one, and then moved on to the next. As is its easy for the viewer to get lost flipping back and forth.

    Reply
  5. Ian Lim says:
    2 years ago

    Thanks for the tutorial Lost! Finally got it to bob up and down after properly assigning par_player as the parent of the green lantern object!

    Reply
  6. Frank Parker says:
    2 years ago

    Will your future content focus on game maker 2? I am looking for content on game maker studio since I cant afford to upgrade to GMS2, but apperently all Youtubers seem to move away from it sadface

    Reply
  7. Paolo Lombari says:
    2 years ago

    Hello, i have a problem if i go into the obj_control cordinates (38,150) my character is much more moved than yours. Would you give me a hand?

    Reply
  8. Alex Piotrowski says:
    2 years ago

    Thank you so much for posting this up!

    Reply
  9. Trouble Hunters says:
    2 years ago

    Looking forward to the next one. Im trying to just make a chess game and the interaction with the board is what im having trouble with

    Reply
  10. Danny Chatzi says:
    2 years ago

    Hello Lost!
    Very interesting! I love the super hero characters theme 🙂
    Thank you!

    Reply
  11. Dimitra Tselika says:
    2 years ago

    Hello Lost and welcome back!
    Great stuff!!! Thank you so much 🙂

    Reply
  12. martin m says:
    2 years ago

    Sweet! I've waited so long for this xD Thanks Lost! You just made my day

    Reply
  13. Raidoton says:
    2 years ago

    Looking forward to it!

    Reply
  14. LucasRAB says:
    2 years ago

    thats very cool!!

    Reply

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